Fun Cures Everything!
There are few things more fun and engaging than being locked in a series of fantastically themed rooms with your friends or family for 60 minutes.
Be the heroes of your own movie as you work together to accomplish your missions and escape before time expires. How smart are you?
Let’s find out.
Dracula's Library (2-8 People)
New Orleans 1862…. You and your team of investigative journalists have been following the trail of the world’s oldest vampire for quite some time. Your interest, however, has not gone unnoticed. You have been lured to a mansion on the banks of this mystical city by a promising lead in your quest to expose Dracula to the world. Once inside you and your team realize that the tables have been turned and, you now find yourselves unwitting participants in a most deadly game. Racing not just against time, but against the darkness itself.
Charlotte (2-8 People)
The bizarre murders of Charlotte and her little sister at the hands of their seemingly deranged father shocked this close-knit community and still resonates to this day. Now, 20 years later you and your team have returned to the scene of the grisly crime. There has always been something about this crime that just didn’t add up. Why did Gerald Grundy murder his daughters and then kill himself ? What did he do with the bodies? So many questions. Will you find out what really happened in this sinister old house or will you possibly share the Grundy’s fate?
The Farm (2-6 People)
The Idea of spending a week on a real working farm seemed like a dream come true. Life in the big city can be so stressful and demanding,it’s going to be good to get away and get back to nature.
The first few days were great,the work was hard and we loved it, but something about this place is a little off.
Some of the people that we arrived with appear to have left the property, but we didn’t see any vehicles pick them up.
There is also a strange, weirdly modern building at the edge of the cornfields that we are not allowed to visit.
I know that my mind must be playing tricks on me, but I could swear that one of the ranch hands had large drops of blood on his boots??
Enough! I must just be fatigued from the heat and the work. This is just a normal farm in a beautiful country. Right? RIGHT????
Currently only available at the Toronto location.
Cabinet of Curiosities (4-12 People)
Xander and William McCreedy are the eccentric twin heirs to the largest shipping empire in all of Great Britain and are the toast of London high society. Their world renowned “Cabinet of Curiosities” contains a diverse and bizarre collection of artifacts and treasures from around the globe. You and your team of professional thieves have been hired by an anonymous source to steal one of the unique relics from the McCreedy’s cabinet. Who hired you ? What are you supposed to steal? You have many unanswered questions but this is too good an opportunity to pass up. The Cabinet however houses a deep, dark secret and and before the night is over,You will learn that no one can be trusted, even those closest to you. This is the ultimate in team building dynamics as each member will have to make a choice that will help determine the success or failure of the entire team.
The Surgeon (2-6 People)
The drugs are slowly beginning to wear off. You are groggy and disoriented but your senses are starting to return. You begin to take in your surroundings, the surgical cleanliness and white color of the entire room, the single heavy bolted door , the equipment and tools of a quite bizarre landlord. The fear begins to take hold as you realize where you are and why you are here, you watch the news and read the papers. You try to fight it off, you don’t have time for fear. Time is the one thing that you don’t have. You must quickly wake your friends if you are to have a chance. The Surgeon has chosen you to play his gruesome game and the clock is ticking.
13 Doors (2-8 People)
As you pull up to the deserted old mansion, a feeling of dread begins to overtake you. Something isn't right, you should tell the driver to turn around and head back to the airport and never think about this place again. But, you can't. A part of you has to know why? Why did she choose you? You take a deep breath and get out of the car, as you head toward the massive oak front door it slowly begins to open. It is as if the door itself is inviting you inside. There is no turning back now...
We make great teams a little better